It’s been a long wait, but I’m finally able to discuss my Master’s thesis: a real-time fluid simulation aimed at rendering large scale rivers for interactive applications like games. My supervisors and I put together a paper based on the thesis, which has been accepted to CASA 2009, and will be published in the proceedings of the 22nd Annual Conference on Computer Animation and Social Agents.
For more information on my thesis, and a video of the application in action, check out the project page.
