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		<title>Fun with Variadic Templates: Part II</title>
		<link>http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/</link>
		<comments>http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 13:33:57 +0000</pubDate>
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		<description><![CDATA[<p>As promised in Part I, I think it&#8217;s about time we start to actually have some fun with C++0x&#8217;s variadiac templates.  There&#8217;s lots of basic tutorials out there and people talking about variadics here and there, but I haven&#8217;t seen anyone really delve into yet, so here we go.  First up, the most [...]</p>

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<small><em>posted in <a href="http://timburrell.net/topics/blog/">Blog</a> by Tim. <a href="http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/#comments">Comments (1)</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p>As promised in <a href="/blog/2009-02-18/fun-with-variadic-templates-part-i/">Part I</a>, I think it&#8217;s about time we start to actually have some fun with C++0x&#8217;s variadiac templates.  There&#8217;s lots of basic tutorials out there and people talking about variadics here and there, but I haven&#8217;t seen anyone really delve into yet, so here we go.  First up, the most trivial but of metaprogramming we can do &#8212; emulating the C++0x <code>sizeof...</code> operator (which yields the number of parameters in a parameter pack):</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
2
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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> T, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;</span>T, Args...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> num <span style="color: #000080;">=</span> count<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">num</span> <span style="color: #000040;">+</span> <span style="color: #0000dd;">1</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;&gt;</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> num <span style="color: #000080;">=</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// let's use the struct</span>
<span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> numArgs <span style="color: #000080;">=</span> count<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span>, <span style="color: #0000dd;">2</span>, <span style="color: #0000dd;">3</span>, <span style="color: #0000dd;">4</span>, <span style="color: #0000dd;">5</span>, <span style="color: #0000dd;">6</span>, <span style="color: #0000dd;">7</span>, <span style="color: #0000dd;">8</span>, <span style="color: #0000dd;">9</span>, <span style="color: #0000dd;">10</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// numArgs will be equal to 10 because there are 10 parameters given to the count struct</span></pre></td></tr></table></div>

<p>Line 1, is pretty much the root of all template metaprogramming trickery.  The fundamentals of it all relies on recursive partial specialization, and line 1 just sets up a forward declaration to the <code>count struct</code>, which never actually gets used.  There&#8217;s some complicated rules to how partial specializations are chosen by a C++ compiler, but the basic rule of thumb is that the most specialized version of the template that applies is what&#8217;s chosen.  So although our instantiation at line 10 could match our blank forward declaration, it doesn&#8217;t.  The meat of our tiny template metaprogram gets called instead: the recursive partial specialization at line 3.</p>
<p>And this partial specialization brings us to the key behind using variadic templates in the real-world.  Since it&#8217;s not possible to do random access on the pack elements, the only choice is to &#8220;unroll&#8221; the packs recursively.  The trick is to define the partial specialization such that the first argument is just a single parameter, and the next is a parameter pack:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> FirstArg, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">RemainingArgs</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;</span>T, Args...<span style="color: #000080;">&gt;</span><span style="color: #008080;">;</span></pre></div></div>

<p>When the above struct is instantiated with a parameter pack, the first element gets pulled out of the pack into <code>FirstArg</code>, and the remaining parameters are placed in <code>RemainingArgs</code>.  So, if the <code>count struct</code> makes an instantiation of itself with <code>RemainingArgs...</code> as the only instantiation parameter, again the first parameter will get pulled out and become <code>FirstArg</code>, and the rest will get placed in <code>RemainingArgs</code>.  Thus, we can now easily unroll any parameter pack!  </p>
<p>Let&#8217;s go back to the first code listing at line 4.  This is where the recursion happens, and we can see exactly what we were talking about above happening.  The <code>count struct</code> calls itself with the remaining arguments, and simply keeps track of the number of times the recursion happens by incrementing a counter along the way.  When the instantiation finishes <code>count::num</code> will be set to the number of parameters in the parameter pack as of the initial instantiation plus 1.  We add one because technically the recursion only counts the number of items in the parameter pack which, due to our partial specialization, is going to be one less than the number of parameters we pass to <code>count</code> (remember the first element gets picked out of the parameter pack).</p>
<p>The next thing we need to do, like in all forms of recursion, is to define the termination condition of the recursion.  There are a number of ways to do this, but in this first example, we employ the &#8220;empty partial specialization&#8221; trick:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;&gt;</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> num <span style="color: #000080;">=</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></div></div>

<p>This terminates the recursion not because num is implicitly set to zero, but because this specialization does not call itself.  Therefore when the recursion has completely unrolled the parameter pack we hit this empty specialization and since there is no recursive call, nothing else happens.  We only bother to define num here so that if someone explicitly instantiates a <code>count struct</code> with no arguments, they can still call <code>count::num</code> and get a value of zero rather than a compilation error.</p>
<p>Alright, so that was fun, now let&#8217;s look at something a little more complex, and a lot more useful:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> elementType<span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N, <span style="color: #0000ff;">typename</span> T, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> elementType<span style="color: #000080;">&lt;</span>N, T, Args...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        static_assert<span style="color: #008000;">&#40;</span>N <span style="color: #000080;">&lt;</span> <span style="color: #0000dd;">sizeof</span>...<span style="color: #008000;">&#40;</span>Args<span style="color: #008000;">&#41;</span> <span style="color: #000040;">+</span> <span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">&quot;overflow!&quot;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #0000ff;">typedef</span> <span style="color: #0000ff;">typename</span> elementType<span style="color: #000080;">&lt;</span>N <span style="color: #000040;">-</span> <span style="color: #0000dd;">1</span>, Args...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> type<span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> T, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span>, T, Args...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">typedef</span> T type<span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// now let's use our elementType struct</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var0 <span style="color: #000080;">=</span> <span style="color: #0000dd;">1</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var0 is an int</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var1 <span style="color: #000080;">=</span> <span style="color: #FF0000;">'2'</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var1 is a char</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">2</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var2 <span style="color: #000080;">=</span> <span style="color: #FF0000;">&quot;;P&quot;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var2 is a string</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">3</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var3 <span style="color: #000080;">=</span> <span style="color:#800080;">3.14159</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var3 is a double</span></pre></td></tr></table></div>

<p>The basic idea behind the <code>elementType struct</code> is that we give the struct an index and a variable number of types, and we can then use the struct&#8217;s <code>type</code> definition as a custom data type that maps back to whatever parameter the index value is associated with.  The above listing at lines 15 through 18 do exactly that.</p>
<p>What&#8217;s so great about that, and why would such a thing be useful?  While it may not seem like such an awesome thing to do at first, what we&#8217;ve done is found a way to pick elements out of a parameter pack by an index.  Essentially we&#8217;ve given ourselves a way to allow random access to packs.  The technique used is similar to the <code>count struct</code>, but not quite the same.  We&#8217;re still using recursion, but this time we need to stop the recursion at the right element.</p>
<p>Take a look at line 6 in the above listing.  This is where all the magic happens.  The <code>elementType struct</code> calls itself using the same variadic unrolling trick that <code>count</code> used, except we decrement N at each step of the way, until N reaches zero, and we hit the termination condition (the partial specialization for when N is zero at lines 9 through 12).  This means if we give an index of 5, we&#8217;ll get 5 recursions and the typedef that ends up getting defined is the one for the 6th parameter in the pack.</p>
<p>No problem right!  So let&#8217;s put all this together for something actually useful &#8212; a variadic tuple class:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
2
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6
</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">struct</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> Args<span style="color: #000040;">&amp;</span>... <span style="color: #007788;">args</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span><span style="color: #000080;">&gt;</span> t1<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span></pre></td></tr></table></div>

<p>The idea is we want to be able to use our tuple class like line 6 shows.  This is the example from <a href="/blog/2009-02-18/fun-with-variadic-templates-part-i">Part I</a>, and as I previously mentioned, this isn&#8217;t so useful.  Sure it lets us declare a tuple like we want, but it doesn&#8217;t actually store the tuple&#8217;s constructor arguments, nor does it give us any way to retrieve them.  So how are we going to store the elements?</p>
<p>Like all things variadic, we&#8217;re going to use a recursive template definition!  The tuple class will instantiate itself recursively, storing the arguments as it goes.  Basically the tuple class will become a compile-time linked list of sorts.  This means we&#8217;ll also have to use more metaprogramming to get access to the elements, but for now let&#8217;s take a look at the tuple class definition itself:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> tuple<span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// recursion termination condition</span>
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span> <span style="color: #0000ff;">struct</span> tuple<span style="color: #000080;">&lt;&gt;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// recursive tuple template</span>
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008080;">:</span> <span style="color: #0000ff;">private</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Recursive constructor
        **/</span>
        tuple<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> Head<span style="color: #000040;">&amp;</span> head, <span style="color: #0000ff;">const</span> TailArgs<span style="color: #000040;">&amp;</span>... <span style="color: #007788;">tailArgs</span><span style="color: #008000;">&#41;</span> <span style="color: #008080;">:</span>
                tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>tailArgs...<span style="color: #008000;">&#41;</span>,
                mHead<span style="color: #008000;">&#40;</span>head<span style="color: #008000;">&#41;</span>
        <span style="color: #008000;">&#123;</span>
        <span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">private</span><span style="color: #008080;">:</span>
        Head mHead<span style="color: #008080;">;</span> <span style="color: #666666;">///&lt; Tuple head</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></td></tr></table></div>

<p>Although this might look a bit weird at first, there&#8217;s not actually that much that&#8217;s new here.  We&#8217;re still just recursively defining a template class, and unrolling a parameter pack as we do it, but we&#8217;re doing it via inheritance this time.  The tuple class&#8217; base class is actually itself.  We use the same trick we&#8217;ve used before to extract the first parameter from the parameter pack, but now we pass the template&#8217;s <code>TailArgs</code> to the base class so that the base class&#8217; <code>Head</code> becomes the first element in its super class&#8217; <code>TailArgs</code>.</p>
<p>When the instantiation of this class finishes it will be a tuple class that has an <code>mHead</code> member variable set to the value of the first argument in the parameter pack given to the tuple&#8217;s constructor as the <code>head</code> variable (which you can see being set at line 14).  That tuple class will have a base class that itself has an <code>mHead</code> member variable which is set to be the second parameter in the initial instantiation&#8217;s parameter pack (or the first parameter given to the base class instantiation).  This process repeats until all the parameters in the initial pack are exhausted and the termination condition is hit.</p>
<p>Okay, so that&#8217;s pretty cool, but now what?  Basically we&#8217;ve got this weirdly constructed tuple class with a strange inheritance hierarchy that stores all the elements given to the constructor &#8212; we still need some method for extracting them!  This is where all our previous metaprogramming fun comes into play.  We&#8217;ve already built much of the framework we need to make this happen:</p>

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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008080;">:</span> <span style="color: #0000ff;">private</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Recursive constructor
        **/</span>
        tuple<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> Head<span style="color: #000040;">&amp;</span> head, <span style="color: #0000ff;">const</span> TailArgs<span style="color: #000040;">&amp;</span>... <span style="color: #007788;">tailArgs</span><span style="color: #008000;">&#41;</span> <span style="color: #008080;">:</span>
                tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>tailArgs...<span style="color: #008000;">&#41;</span>,
                mHead<span style="color: #008000;">&#40;</span>head<span style="color: #008000;">&#41;</span>
        <span style="color: #008000;">&#123;</span>
        <span style="color: #008000;">&#125;</span>
&nbsp;
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Get a tuple argument
        **/</span>
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N<span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">typename</span> elementType<span style="color: #000080;">&lt;</span>N, Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span>
        get<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span>
                <span style="color: #0000ff;">return</span> getValueFromTuple<span style="color: #000080;">&lt;</span>N<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #0000ff;">template</span> getValue<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> elementType<span style="color: #000080;">&lt;</span>N, Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span>, Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #000040;">*</span><span style="color: #0000dd;">this</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>
&nbsp;
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Get the head value
        **/</span>
        Head                            head<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> mHead<span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span>
&nbsp;
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Get the next argument in the chain
        **/</span>
        <span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span>       next<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> <span style="color: #000040;">*</span><span style="color: #0000dd;">this</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">private</span><span style="color: #008080;">:</span>
        Head                            mHead<span style="color: #008080;">;</span>                                  <span style="color: #666666;">///&lt; Tuple head</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// let's use our new get function!</span>
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, <span style="color: #0000ff;">bool</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span> t1<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span>, <span style="color: #0000ff;">true</span>, <span style="color:#800080;">3.14159</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
<span style="color: #0000ff;">char</span> c <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// template get function where the index specified returns that parameter of the tuple class</span></pre></td></tr></table></div>

<p>The first function we&#8217;ve added is the tuple&#8217;s <code>get function</code>, which can be seen being used at line 37.  So how the %@*! does that work anyway?  </p>
<p>Our new class member template function works pretty much the same as <a href="http://www.boost.org/doc/libs/1_38_0/libs/tuple/doc/tuple_users_guide.html">Boost&#8217;s tuple library</a> (although much simpler).  All we&#8217;ve done is defined a template function that takes an integer as a template parameter, and we&#8217;ve used our <code>elementType struct</code>, which we&#8217;ve already seen from earlier in the article, to set the return type of the function to whatever type is at that index in the tuple&#8217;s parameter pack!</p>
<p>We are missing some pretty important code though.  The <code>get function</code> then calls the <code>getValue function</code>, which we&#8217;ve yet to define:</p>

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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N<span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> getValueFromTuple <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> ReturnType getValue<span style="color: #008000;">&#40;</span>tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                          
                <span style="color: #0000ff;">return</span> getValueFromTuple<span style="color: #000080;">&lt;</span>N <span style="color: #000040;">-</span> <span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #0000ff;">template</span> getValue<span style="color: #000080;">&lt;</span>ReturnType, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>t.<span style="color: #007788;">next</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                          
&nbsp;
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> ReturnType getValue<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                          
                <span style="color: #0000ff;">return</span> getValueFromTuple<span style="color: #000080;">&lt;</span>N <span style="color: #000040;">-</span> <span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #0000ff;">template</span> getValue<span style="color: #000080;">&lt;</span>ReturnType, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>t.<span style="color: #007788;">next</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                          
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>                                                                           
&nbsp;
<span style="color: #666666;">// termination condition for when getValueFromTuple is instantiated with zero</span>
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span>
<span style="color: #0000ff;">struct</span> getValueFromTuple<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span><span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> ReturnType getValue<span style="color: #008000;">&#40;</span>tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                         
                <span style="color: #0000ff;">return</span> t.<span style="color: #007788;">head</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                         
&nbsp;
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> ReturnType getValue<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                         
                <span style="color: #0000ff;">return</span> t.<span style="color: #007788;">head</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                         
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></td></tr></table></div>

<p>This might look a bit complicated, but there&#8217;s absolutely nothing here we haven&#8217;t seen before.  We define a template struct called getValueFromTuple that takes an integer as a template parameter.  This is done so that we can partially specialize the struct so we have a termination condition for the function we actually need (<code>getValue</code>).  C++ function templates are a bit more limited than class templates in how we can partially specialize them &#8212; specific specializations by constants are not allowed, so we use this struct wrapping trick to give us what we need.</p>
<p>The <code>getValue function</code> is also nothing new.  It does the exact same recursive unrolling that the <code>elementType struct</code> uses to extract a specific parameter by index.  The function recursively instantiates itself until N reaches zero and the termination condition is called.  The trick here is that <code>getValue</code> calls the tuple class&#8217; <code>next() function</code> during each instantiation, which passes the tuple&#8217;s base class to the next instantiation of the function.  All we&#8217;re doing here is walking the &#8220;list&#8221; of parameters passed to the tuple&#8217;s constructor, we just happen to be doing it by walking the class hierarchy.</p>
<p>Let&#8217;s take a quick look at the tuple&#8217;s <code>next() function</code> to see how this works:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span>       next<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> <span style="color: #000040;">*</span><span style="color: #0000dd;">this</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span></pre></div></div>

<p>This is how we trick the compiler into returning its base class &#8212; which has an <code>mHead</code> that contains the next parameter in the pack.  The return type is the same type that the base class has, so when we return ourselves through the <code>this pointer</code> the compiler does the right thing and casts down to the base class.</p>
<p>So there we go: a fully functioning variadic tuple class that stores its constructor parameters and gives us a way to get at them by their index!  We can now do this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;">tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, string, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span> t1<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span>, <span style="color: #FF0000;">&quot;variadics rule&quot;</span>, <span style="color:#800080;">3.14159</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">int</span>    var0 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var0 is now 1</span>
<span style="color: #0000ff;">char</span>   var1 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var1 is '2'</span>
string var2 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">2</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var2 is now &quot;variadics rule&quot;</span>
<span style="color: #0000ff;">double</span> var3 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">3</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var3 is now 3.14159</span></pre></div></div>

<p>Sweet!  Of course there are many improvements that could be made such as allowing access to elements by reference (for efficiently storing and retrieving large structures), adding iterators, copy constructors, operator overrides, etc, but I&#8217;ll leave that stuff as reader exercises <img src='http://timburrell.net/smilies/yahoo_smiley.gif' alt='&#58;&#41;' class='wp-smiley' width='18' height='18' title='&#58;&#41;' />.</p>
<p>For the next installment the plan is to go even deeper down the the metaprogramming hole, and see what kind of compile-time fun we can have.  Template metaprogramming is a really useful skill to have; the more you can do at compile time, the fewer instructions need to get executed at runtime, plus, as we&#8217;ve just seen in this article, metaprogramming trickery can make other code more readable and, in turn, easier to maintain.  Not only that but playing around with template metaprogramming is a great way to get to know your compiler, and the C++ language!</p>
]]></content:encoded>
			<wfw:commentRss>http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fun with Variadic Templates: Part I</title>
		<link>http://timburrell.net/blog/2009-02-18/fun-with-variadic-templates-part-i/</link>
		<comments>http://timburrell.net/blog/2009-02-18/fun-with-variadic-templates-part-i/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 23:15:35 +0000</pubDate>
		<dc:creator>Tim.</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<description><![CDATA[<p>If you&#8217;re a C++ user, you&#8217;ve probably heard that the up and coming language revision, C++0x, is adding support for variadic templates.  And if you&#8217;re anything like me, perhaps your first question was &#8220;Cool, so what good are they?&#8221;  And I would say &#8220;Excellent question!&#8221; to such an inquiry, because C++ has been [...]</p>

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<small><em>posted in <a href="http://timburrell.net/topics/blog/">Blog</a> by Tim. <a href="http://timburrell.net/blog/2009-02-18/fun-with-variadic-templates-part-i/#comments">Leave a Comment</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re a C++ user, you&#8217;ve probably heard that the up and coming language revision, C++0x, is adding support for variadic templates.  And if you&#8217;re anything like me, perhaps your first question was &#8220;Cool, so what good are they?&#8221;  And I would say &#8220;Excellent question!&#8221; to such an inquiry, because C++ has been doing variadic style templates and functions for a while now.  Even C could do variadic functions with its ellipsis operator and vararg API.  Combine that with function overloading and default function arguments and you&#8217;ve got yourself a pretty powerful variadic function system.</p>
<p>The same goes for C++&#8217;s templates.  Have you ever wondered how <a href="http://www.boost.org/doc/libs/1_37_0/libs/tuple/doc/tuple_users_guide.html">Boost&#8217;s Tuple library</a> works?  Well, Boost does a lot of cool complex things, like defining variadic templates using preprocessor and template metaprogramming, but in the end it&#8217;s actually pretty simple:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">struct</span> NullArg <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
<span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> Type1 <span style="color: #000080;">=</span> NullArg, <span style="color: #0000ff;">typename</span> Type2 <span style="color: #000080;">=</span> NullArg, <span style="color: #0000ff;">typename</span> Type3 <span style="color: #000080;">=</span> NullArg<span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">class</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span>T0 t0<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
        tuple<span style="color: #008000;">&#40;</span>T0 t0, T1 t1<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
        tuple<span style="color: #008000;">&#40;</span>T0 t0, T1 t1, T2 t2<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span><span style="color: #000080;">&gt;</span> t<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span></pre></div></div>

<p>Of course this tuple class doesn&#8217;t store or let you retrieve arguments, only allows for up to three parameters (adding more arguments, while monotonous without some preprocessor fun, is easy), and there&#8217;s some definite metaprogramming magics that go into tuple&#8217;s get&lt;X&gt;() template function, but it&#8217;s all still possible.</p>
<p>Getting back to the point: alright so we can, in effect, do variadic templates already, even without fancy C++0x.  So why are they good?  Well, all we&#8217;re really able to do is emulate variadic templates.  The compiler always sees those &#8220;variadic&#8221; structs as having the maximum number of parameters, which means extremely long mangled names (increased binary size), slower compilation time, stupidly complex compiler diagnostic output, and did I mention slower compilation time?  Not to mention that it&#8217;s an ugly and hacky way to achieve something that could be much more elegant.  It&#8217;s fine for libraries to define handy structs with variadic emulation, but do you really want your production code nastied up like that?  Likely not. </p>
<p>So, in come&#8217;s C++0x&#8217;s variadic templates.  They&#8217;re easy, fun, and the whole family can use them!  The syntax looks like this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">class</span> tuple <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">char</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">bool</span><span style="color: #000080;">&gt;</span> t<span style="color: #008080;">;</span></pre></div></div>

<p>Not so useful yet, but as you can see the ellipsis operator is given new purpose, and in this case it&#8217;s meant to denote a template parameter pack.  It can also be used to denote a parameter pack expansion, like this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">class</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span>Args...<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">char</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">bool</span><span style="color: #000080;">&gt;</span> t<span style="color: #008000;">&#40;</span><span style="color: #FF0000;">'1'</span>, <span style="color: #0000dd;">2</span>, <span style="color: #0000ff;">false</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span></pre></div></div>

<p>Here we&#8217;ve created a variadic tuple template and expanded the Args parameter pack in the constructor, thus letting us pass a variable number of arguments to the tuple&#8217;s constructor.</p>
<p>You can use the pack expansion pretty much anywhere it makes sense: base classes, constructor initializers, you name it, but in my opinion the real power of variadics comes once you start using them in conjunction with template functions and we begin to utilize C++&#8217;s powers of argument deduction.  Take a look at this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span>Args...<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span> make_tuple<span style="color: #008000;">&#40;</span>Args... <span style="color: #007788;">args</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">return</span> tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>args...<span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">int</span> main<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">auto</span> t1 <span style="color: #000080;">=</span> make_tuple<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #0000dd;">2</span>, <span style="color: #0000dd;">3</span>, <span style="color: #0000dd;">4</span>, <span style="color: #0000dd;">5</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #0000ff;">return</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span></pre></div></div>

<p>Nice and clean!  There&#8217;s no need to specify all the template arguments to make_tuple because the compiler deduces them from the function arguments!  Also note the use of the C++0x auto keyword there.  Auto variables are still statically typed, they just get their type set to whatever initializes them.</p>
<p>So there&#8217;s the ultra-basics.  Up next I&#8217;m going to start exploring what you can really do with variadic templates &#8212; like how you can extract an arbitrary element from a pack, pack searching, and other fun compile time trickery.  You&#8217;d think Bjarne might have wanted to allow random access to variadic parameter lists, but that just wouldn&#8217;t be any fun.  Why do things with random access when you can do it all with recursion!</p>
<p>Ready for more?  Head to <a href="/blog/2009-02-18/fun-with-variadic-templates-part-i/">Part II</a>!</p>
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		<title>D Postmortem</title>
		<link>http://timburrell.net/blog/2008-06-22/d-postmortem/</link>
		<comments>http://timburrell.net/blog/2008-06-22/d-postmortem/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 12:43:17 +0000</pubDate>
		<dc:creator>Tim.</dc:creator>
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		<description><![CDATA[<p>It&#8217;s been about a year and half since I started actively using D &#8212; I&#8217;ve written (and maintained) a couple of small commercial applications in it, and taken maintainership over a couple of D related open source projects, but most of my experience with the language comes from using it to write my thesis project [...]</p>

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<small><em>posted in <a href="http://timburrell.net/topics/blog/">Blog</a> by Tim. <a href="http://timburrell.net/blog/2008-06-22/d-postmortem/#comments">Comments (8)</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been about a year and half since I started actively using <a href="http://digitalmars.com/d">D</a> &#8212; I&#8217;ve written (and maintained) a couple of small commercial applications in it, and taken maintainership over a couple of D related open source projects, but most of my experience with the language comes from using it to write my thesis project in &#8212; around 30,000 lines of code spread over 100 source files.  Not exactly a huge project, but large enough to get a good feel for the language.</p>
<p>First of all the good: the bottom line is, D is a great little language, and I say little because in many ways it&#8217;s a lot simpler, and less complicated than any of the other system level object-oriented languages that it competes with (C++).  This doesn&#8217;t mean that D is any less valuable though &#8212; in fact much the opposite.  D&#8217;s inherent simplicity is by design.  It&#8217;s pretty clear by looking at the <a href="http://digitalmars.com/d/1.0/lex.html">language spec</a> that the idea was to take the best elements of some languages, throw out the rest, and add some of the missing features that we all wish we had (built in strings, optional garbage collection, modern language features, etc).</p>
<p>And by modern language features, this is the kind of stuff I&#8217;m talking about: <a href="http://www.digitalmars.com/d/1.0/mixin.html">mixins</a>, <a href="http://www.digitalmars.com/d/1.0/expression.html#FunctionLiteral">lambdas</a>, <a href="http://www.digitalmars.com/d/1.0/variadic-function-templates.html">variadic templates</a>, <a href="http://www.digitalmars.com/d/1.0/lazy-evaluation.html">lazy evaluation</a>, <a href="http://www.digitalmars.com/d/1.0/function.html#closures">delegates</a>, <a href="http://www.digitalmars.com/d/1.0/function.html#nested">nested functions</a>, <a href="http://www.digitalmars.com/d/1.0/struct.html">anonymous unions</a>, <a href="http://www.digitalmars.com/d/1.0/arrays.html#slicing">array slicing</a>, <a href="http://www.digitalmars.com/d/1.0/dbc.html">contract programming</a>, <a href="http://www.digitalmars.com/d/1.0/statement.html#ForeachStatement">handy statements</a>.  Basically, much of C++0x&#8217;s upcoming feature set, and more.</p>
<p>So does D deliver?  The answer yes, a resounding yes in fact.  In terms of core language design and features, D provides exactly what many of us have been yearning for for years &#8212; a system level language that is on par with (or better than) modern scripting languages (such as Python, and Ruby) in terms of development speed, provides the language features we all should have by now, yet compiles to native code that can be as efficient as C++.</p>
<p>The panacea of programming languages?  Well&#8230; no, not quite.  Unfortunately the story doesn&#8217;t end there.</p>
<p>The first problem is a major one, and I don&#8217;t want to downplay it because as it stands it&#8217;s enough of an issue that no development house could even consider D as a prospective language, but fortunately it&#8217;s something that should get better over time.  The issue: compiler bugs, and plenty of them.  Some of them are small, some of them are huge, but there&#8217;s enough that they add up to a serious problem.</p>
<p>The bugs I ran into ranged from little things like floating point printing errors, all the way to compiler segfaults.  Being that D is so young and the compilers aren&#8217;t close to maturity yet, any project complex enough is basically guaranteed to run into problems with either of the existing compilers, and my thesis project was no exception.  Fortunately there are two major compilers that use separate optimization paths (a frequent culprit in the official digitalmars compiler) so one at least has a contingency option, but unfortunately, they share the same front-end, so they tend to exhibit some of the same bugs as well.</p>
<p>There&#8217;s also some serious performance issues with both compilers.   For example, if you look at the assembler output of either of the compilers you can see them doing the same wasteful, redundant memory copies when doing something simple like returning a struct from a function.  The only work around to this compiler bug is to do ugly things like return values from functions using by-reference function parameters.  </p>
<p>Take a moment to think about the case where you can&#8217;t return values from functions &#8212; design goes out the window, along with readability and maintainability, not to mention ease of porting to other languages (should the desire arise).  It extends further than that though &#8212; it means, for example, using custom foreach iterators to do a simple iteration over a collection of stack allocated structs becomes so inefficient that you end up having to put regular for loops in places where they really shouldn&#8217;t be.</p>
<p>Basically these &#8220;little&#8221; compiler issues make it difficult to consistently employ OO design principles, and use all of the nice modern language features that made the language so attractive in the first place.  And after discovering these issues, along with their associated workarounds (wasting time discovering that your program&#8217;s poor performance is due to the compiler and not your code), you&#8217;re basically left with either a slow, inefficient executable, or ugly, unmaintainable code written in a language that was specifically designed to produce clear, concise, elegant code.  </p>
<p>It&#8217;s a terrible shame to have a few minor problems result in such broad consequences, but these issues are all things that can be fixed, and they&#8217;re not nearly as prevalent as this post makes them seem.  In fairness, given how new D is, the overall stability and quality of the available compilers is actually quite impressive.  The language itself shouldn&#8217;t be judged on these compiler issues, but it&#8217;s important that people who may be considering adopting D be aware that there are problems with the compilers before forging ahead.</p>
<p>The next big issue isn&#8217;t technically related to the language itself, but is still a problem because it&#8217;s one of the root causes of much of what&#8217;s stopping D from living up to its potential.  The heart of the matter is that D is currently going through some growing pains, and project leadership isn&#8217;t keeping up with the community.</p>
<p>Right now the D community is split between two incompatible standard libraries (<a href="http://dsource.org/projects/tango">Tango</a>, and <a href="http://www.digitalmars.com/d/1.0/phobos/phobos.html">Phobos</a>) that offer up different design philosophies, and although the majority of the community uses one library (Tango), it&#8217;s not the official standard library.  This tends to create confusion for new users, and forces people to adopt one library or another, or library designers to write and maintain two sets of sources &#8212; neither being optimal solutions.</p>
<p>To come back to the issue of the compiler bugs &#8212; in other projects such a situation might not be as much of an issue, but many of the compiler bugs have been sitting idle in the D bug tracker for many months, and many releases.  It appears as though the project is transitioning between a small niche language, to something that might even be getting close to being considered mainstream (D is currently <a href="http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html">12<sup>th</sup> on the programming language popularity list</a>, and still moving up), so it&#8217;s understandable that some project leadership issues might crop up along the way.</p>
<p>Regardless of how understandable these growing pains may be, it&#8217;s still something that the project maintainers, and the D user community, are going to have to deal with before the language can really take the next step in terms of public acceptance.</p>
<p>There&#8217;s also one final problem with the language, or rather, the upcoming D2 language spec, and as big as all the other issues are this is actually the biggest thing that&#8217;s keeping me from continuing to use D on future projects.  We all know that multi-core systems are the defacto standard these days, and although we&#8217;re starting to get a handle on developing tools to help programmers deal with the almost always non-trivial task of writing parallel code, we&#8217;ve barely even scratched the surface of what compilers and runtimes can do to help regular joe-six-pack-programmer effectively, and easily, design algorithms that take advantage of today&#8217;s processors.</p>
<p>Given the current state of affairs in terms of SMP and distributed development, and that there&#8217;s a new revision of the D language in the works, D has a great opportunity to assert its intent to be a player in the upcoming multiprogramming language war.  But nothing is in the works.  The D team isn&#8217;t actively working on providing any inclusion of a modern parallel programming paradigm for D2, which means it will likely be pushed back to some future release of D.  This is unfortunate, because I know a great many developers are waiting for tools to help them deal with parallel programming (even if they don&#8217;t know they are).</p>
<p>Aside from <a href="http://en.wikipedia.org/wiki/Erlang_(programming_language)">Erlang</a> and other more obscure functional languages, right now C++ is still one of the best choices around for parallel development.  With the resounding success <a href="http://openmp.org">OpenMP</a> has seen in the last few years, and with <a href="http://en.wikipedia.org/wiki/C%2B%2B0x">C++0x</a> on the horizon and the new <a href="http://terboven.spaces.live.com/blog/cns!EA3D3C756483FECB!316.entry">OpenMP 3 being recently released</a> it looks like C++ is going to continue to be the language of choice for most system level and computationally expensive tasks.</p>
<p>Neither D, nor the upcoming D2 spec, give developers anything beyond raw threading (plus some critical section synchronization and resource locking type mechanisms, along with a controversial <a href="http://www.digitalmars.com/d/2.0/const-faq.html">const system</a>), but definitely nothing in the way of a modern parallel programming methodology.  It&#8217;s another unfortunate oversight that takes a language that should be an ultramodern successor to nearly all current languages in its class and puts it years behind C++, and even Fortran (both of which have OpenMP at their disposal), and let&#8217;s not even try to make a comparison to other languages like <a href="http://www.erlang.org/download/getting_started-5.4.pdf">Erlang</a>, <a href="http://jocaml.inria.fr/">JoCaml</a>, <a href="http://www.haskell.org/ghc/docs/6.4/html/users_guide/concurrent-and-parallel.html">Parallel Haskell</a>, and friends.</p>
<p>I really wish I could recommend D as a natural successor to C++, but given all the issues it&#8217;s currently facing, I just can&#8217;t.  It&#8217;s simply not there yet, and I fear, given it&#8217;s current direction, that it never will be.  I still think it&#8217;s a great project, and I hope that it works out because I&#8217;d like very much to see it succeed, because I think a strong competitor to the multi-paradigm system-level language would be a great boon to the software development and computer science communities.</p>
<p>I&#8217;ll definitely keep watching D to see what happens in the future, but I likely won&#8217;t be using it for any more projects until they can iron out the compiler stability and efficiency issues, and implement some reasonable multiprogramming method.</p>
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