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		<title>Fun with Variadic Templates: Part II</title>
		<link>http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/</link>
		<comments>http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 13:33:57 +0000</pubDate>
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		<category><![CDATA[Metaprogramming]]></category>

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		<description><![CDATA[<p>As promised in Part I, I think it&#8217;s about time we start to actually have some fun with C++0x&#8217;s variadiac templates.  There&#8217;s lots of basic tutorials out there and people talking about variadics here and there, but I haven&#8217;t seen anyone really delve into yet, so here we go.  First up, the most [...]</p>

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<small><em>posted in <a href="http://timburrell.net/topics/blog/">Blog</a> by Tim. <a href="http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/#comments">Comments (1)</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p>As promised in <a href="/blog/2009-02-18/fun-with-variadic-templates-part-i/">Part I</a>, I think it&#8217;s about time we start to actually have some fun with C++0x&#8217;s variadiac templates.  There&#8217;s lots of basic tutorials out there and people talking about variadics here and there, but I haven&#8217;t seen anyone really delve into yet, so here we go.  First up, the most trivial but of metaprogramming we can do &#8212; emulating the C++0x <code>sizeof...</code> operator (which yields the number of parameters in a parameter pack):</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> T, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;</span>T, Args...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> num <span style="color: #000080;">=</span> count<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">num</span> <span style="color: #000040;">+</span> <span style="color: #0000dd;">1</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;&gt;</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> num <span style="color: #000080;">=</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// let's use the struct</span>
<span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> numArgs <span style="color: #000080;">=</span> count<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span>, <span style="color: #0000dd;">2</span>, <span style="color: #0000dd;">3</span>, <span style="color: #0000dd;">4</span>, <span style="color: #0000dd;">5</span>, <span style="color: #0000dd;">6</span>, <span style="color: #0000dd;">7</span>, <span style="color: #0000dd;">8</span>, <span style="color: #0000dd;">9</span>, <span style="color: #0000dd;">10</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// numArgs will be equal to 10 because there are 10 parameters given to the count struct</span></pre></td></tr></table></div>

<p>Line 1, is pretty much the root of all template metaprogramming trickery.  The fundamentals of it all relies on recursive partial specialization, and line 1 just sets up a forward declaration to the <code>count struct</code>, which never actually gets used.  There&#8217;s some complicated rules to how partial specializations are chosen by a C++ compiler, but the basic rule of thumb is that the most specialized version of the template that applies is what&#8217;s chosen.  So although our instantiation at line 10 could match our blank forward declaration, it doesn&#8217;t.  The meat of our tiny template metaprogram gets called instead: the recursive partial specialization at line 3.</p>
<p>And this partial specialization brings us to the key behind using variadic templates in the real-world.  Since it&#8217;s not possible to do random access on the pack elements, the only choice is to &#8220;unroll&#8221; the packs recursively.  The trick is to define the partial specialization such that the first argument is just a single parameter, and the next is a parameter pack:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> FirstArg, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">RemainingArgs</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;</span>T, Args...<span style="color: #000080;">&gt;</span><span style="color: #008080;">;</span></pre></div></div>

<p>When the above struct is instantiated with a parameter pack, the first element gets pulled out of the pack into <code>FirstArg</code>, and the remaining parameters are placed in <code>RemainingArgs</code>.  So, if the <code>count struct</code> makes an instantiation of itself with <code>RemainingArgs...</code> as the only instantiation parameter, again the first parameter will get pulled out and become <code>FirstArg</code>, and the rest will get placed in <code>RemainingArgs</code>.  Thus, we can now easily unroll any parameter pack!  </p>
<p>Let&#8217;s go back to the first code listing at line 4.  This is where the recursion happens, and we can see exactly what we were talking about above happening.  The <code>count struct</code> calls itself with the remaining arguments, and simply keeps track of the number of times the recursion happens by incrementing a counter along the way.  When the instantiation finishes <code>count::num</code> will be set to the number of parameters in the parameter pack as of the initial instantiation plus 1.  We add one because technically the recursion only counts the number of items in the parameter pack which, due to our partial specialization, is going to be one less than the number of parameters we pass to <code>count</code> (remember the first element gets picked out of the parameter pack).</p>
<p>The next thing we need to do, like in all forms of recursion, is to define the termination condition of the recursion.  There are a number of ways to do this, but in this first example, we employ the &#8220;empty partial specialization&#8221; trick:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span> <span style="color: #0000ff;">struct</span> count<span style="color: #000080;">&lt;&gt;</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> <span style="color: #0000ff;">int</span> num <span style="color: #000080;">=</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></div></div>

<p>This terminates the recursion not because num is implicitly set to zero, but because this specialization does not call itself.  Therefore when the recursion has completely unrolled the parameter pack we hit this empty specialization and since there is no recursive call, nothing else happens.  We only bother to define num here so that if someone explicitly instantiates a <code>count struct</code> with no arguments, they can still call <code>count::num</code> and get a value of zero rather than a compilation error.</p>
<p>Alright, so that was fun, now let&#8217;s look at something a little more complex, and a lot more useful:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> elementType<span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N, <span style="color: #0000ff;">typename</span> T, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> elementType<span style="color: #000080;">&lt;</span>N, T, Args...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        static_assert<span style="color: #008000;">&#40;</span>N <span style="color: #000080;">&lt;</span> <span style="color: #0000dd;">sizeof</span>...<span style="color: #008000;">&#40;</span>Args<span style="color: #008000;">&#41;</span> <span style="color: #000040;">+</span> <span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">&quot;overflow!&quot;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #0000ff;">typedef</span> <span style="color: #0000ff;">typename</span> elementType<span style="color: #000080;">&lt;</span>N <span style="color: #000040;">-</span> <span style="color: #0000dd;">1</span>, Args...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> type<span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> T, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span>, T, Args...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">typedef</span> T type<span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// now let's use our elementType struct</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var0 <span style="color: #000080;">=</span> <span style="color: #0000dd;">1</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var0 is an int</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var1 <span style="color: #000080;">=</span> <span style="color: #FF0000;">'2'</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var1 is a char</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">2</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var2 <span style="color: #000080;">=</span> <span style="color: #FF0000;">&quot;;P&quot;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var2 is a string</span>
elementType<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">3</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, std<span style="color: #008080;">::</span><span style="color: #007788;">string</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span> var3 <span style="color: #000080;">=</span> <span style="color:#800080;">3.14159</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var3 is a double</span></pre></td></tr></table></div>

<p>The basic idea behind the <code>elementType struct</code> is that we give the struct an index and a variable number of types, and we can then use the struct&#8217;s <code>type</code> definition as a custom data type that maps back to whatever parameter the index value is associated with.  The above listing at lines 15 through 18 do exactly that.</p>
<p>What&#8217;s so great about that, and why would such a thing be useful?  While it may not seem like such an awesome thing to do at first, what we&#8217;ve done is found a way to pick elements out of a parameter pack by an index.  Essentially we&#8217;ve given ourselves a way to allow random access to packs.  The technique used is similar to the <code>count struct</code>, but not quite the same.  We&#8217;re still using recursion, but this time we need to stop the recursion at the right element.</p>
<p>Take a look at line 6 in the above listing.  This is where all the magic happens.  The <code>elementType struct</code> calls itself using the same variadic unrolling trick that <code>count</code> used, except we decrement N at each step of the way, until N reaches zero, and we hit the termination condition (the partial specialization for when N is zero at lines 9 through 12).  This means if we give an index of 5, we&#8217;ll get 5 recursions and the typedef that ends up getting defined is the one for the 6th parameter in the pack.</p>
<p>No problem right!  So let&#8217;s put all this together for something actually useful &#8212; a variadic tuple class:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
2
3
4
5
6
</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">struct</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> Args<span style="color: #000040;">&amp;</span>... <span style="color: #007788;">args</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span><span style="color: #000080;">&gt;</span> t1<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span></pre></td></tr></table></div>

<p>The idea is we want to be able to use our tuple class like line 6 shows.  This is the example from <a href="/blog/2009-02-18/fun-with-variadic-templates-part-i">Part I</a>, and as I previously mentioned, this isn&#8217;t so useful.  Sure it lets us declare a tuple like we want, but it doesn&#8217;t actually store the tuple&#8217;s constructor arguments, nor does it give us any way to retrieve them.  So how are we going to store the elements?</p>
<p>Like all things variadic, we&#8217;re going to use a recursive template definition!  The tuple class will instantiate itself recursively, storing the arguments as it goes.  Basically the tuple class will become a compile-time linked list of sorts.  This means we&#8217;ll also have to use more metaprogramming to get access to the elements, but for now let&#8217;s take a look at the tuple class definition itself:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> <span style="color: #0000ff;">struct</span> tuple<span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// recursion termination condition</span>
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span> <span style="color: #0000ff;">struct</span> tuple<span style="color: #000080;">&lt;&gt;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// recursive tuple template</span>
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008080;">:</span> <span style="color: #0000ff;">private</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Recursive constructor
        **/</span>
        tuple<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> Head<span style="color: #000040;">&amp;</span> head, <span style="color: #0000ff;">const</span> TailArgs<span style="color: #000040;">&amp;</span>... <span style="color: #007788;">tailArgs</span><span style="color: #008000;">&#41;</span> <span style="color: #008080;">:</span>
                tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>tailArgs...<span style="color: #008000;">&#41;</span>,
                mHead<span style="color: #008000;">&#40;</span>head<span style="color: #008000;">&#41;</span>
        <span style="color: #008000;">&#123;</span>
        <span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">private</span><span style="color: #008080;">:</span>
        Head mHead<span style="color: #008080;">;</span> <span style="color: #666666;">///&lt; Tuple head</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></td></tr></table></div>

<p>Although this might look a bit weird at first, there&#8217;s not actually that much that&#8217;s new here.  We&#8217;re still just recursively defining a template class, and unrolling a parameter pack as we do it, but we&#8217;re doing it via inheritance this time.  The tuple class&#8217; base class is actually itself.  We use the same trick we&#8217;ve used before to extract the first parameter from the parameter pack, but now we pass the template&#8217;s <code>TailArgs</code> to the base class so that the base class&#8217; <code>Head</code> becomes the first element in its super class&#8217; <code>TailArgs</code>.</p>
<p>When the instantiation of this class finishes it will be a tuple class that has an <code>mHead</code> member variable set to the value of the first argument in the parameter pack given to the tuple&#8217;s constructor as the <code>head</code> variable (which you can see being set at line 14).  That tuple class will have a base class that itself has an <code>mHead</code> member variable which is set to be the second parameter in the initial instantiation&#8217;s parameter pack (or the first parameter given to the base class instantiation).  This process repeats until all the parameters in the initial pack are exhausted and the termination condition is hit.</p>
<p>Okay, so that&#8217;s pretty cool, but now what?  Basically we&#8217;ve got this weirdly constructed tuple class with a strange inheritance hierarchy that stores all the elements given to the constructor &#8212; we still need some method for extracting them!  This is where all our previous metaprogramming fun comes into play.  We&#8217;ve already built much of the framework we need to make this happen:</p>

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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008080;">:</span> <span style="color: #0000ff;">private</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Recursive constructor
        **/</span>
        tuple<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> Head<span style="color: #000040;">&amp;</span> head, <span style="color: #0000ff;">const</span> TailArgs<span style="color: #000040;">&amp;</span>... <span style="color: #007788;">tailArgs</span><span style="color: #008000;">&#41;</span> <span style="color: #008080;">:</span>
                tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>tailArgs...<span style="color: #008000;">&#41;</span>,
                mHead<span style="color: #008000;">&#40;</span>head<span style="color: #008000;">&#41;</span>
        <span style="color: #008000;">&#123;</span>
        <span style="color: #008000;">&#125;</span>
&nbsp;
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Get a tuple argument
        **/</span>
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N<span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">typename</span> elementType<span style="color: #000080;">&lt;</span>N, Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span>
        get<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span>
                <span style="color: #0000ff;">return</span> getValueFromTuple<span style="color: #000080;">&lt;</span>N<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #0000ff;">template</span> getValue<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> elementType<span style="color: #000080;">&lt;</span>N, Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #007788;">type</span>, Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #000040;">*</span><span style="color: #0000dd;">this</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>
&nbsp;
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Get the head value
        **/</span>
        Head                            head<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> mHead<span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span>
&nbsp;
        <span style="color: #ff0000; font-style: italic;">/**
         * \brief  Get the next argument in the chain
        **/</span>
        <span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span>       next<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> <span style="color: #000040;">*</span><span style="color: #0000dd;">this</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">private</span><span style="color: #008080;">:</span>
        Head                            mHead<span style="color: #008080;">;</span>                                  <span style="color: #666666;">///&lt; Tuple head</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #666666;">// let's use our new get function!</span>
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, <span style="color: #0000ff;">bool</span>, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span> t1<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span>, <span style="color: #0000ff;">true</span>, <span style="color:#800080;">3.14159</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
<span style="color: #0000ff;">char</span> c <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// template get function where the index specified returns that parameter of the tuple class</span></pre></td></tr></table></div>

<p>The first function we&#8217;ve added is the tuple&#8217;s <code>get function</code>, which can be seen being used at line 37.  So how the %@*! does that work anyway?  </p>
<p>Our new class member template function works pretty much the same as <a href="http://www.boost.org/doc/libs/1_38_0/libs/tuple/doc/tuple_users_guide.html">Boost&#8217;s tuple library</a> (although much simpler).  All we&#8217;ve done is defined a template function that takes an integer as a template parameter, and we&#8217;ve used our <code>elementType struct</code>, which we&#8217;ve already seen from earlier in the article, to set the return type of the function to whatever type is at that index in the tuple&#8217;s parameter pack!</p>
<p>We are missing some pretty important code though.  The <code>get function</code> then calls the <code>getValue function</code>, which we&#8217;ve yet to define:</p>

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</pre></td><td class="code" width="100%"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span> N<span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> getValueFromTuple <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> ReturnType getValue<span style="color: #008000;">&#40;</span>tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                          
                <span style="color: #0000ff;">return</span> getValueFromTuple<span style="color: #000080;">&lt;</span>N <span style="color: #000040;">-</span> <span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #0000ff;">template</span> getValue<span style="color: #000080;">&lt;</span>ReturnType, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>t.<span style="color: #007788;">next</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                          
&nbsp;
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span> Head, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">TailArgs</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> ReturnType getValue<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>Head, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                          
                <span style="color: #0000ff;">return</span> getValueFromTuple<span style="color: #000080;">&lt;</span>N <span style="color: #000040;">-</span> <span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008080;">::</span><span style="color: #0000ff;">template</span> getValue<span style="color: #000080;">&lt;</span>ReturnType, TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>t.<span style="color: #007788;">next</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                          
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>                                                                           
&nbsp;
<span style="color: #666666;">// termination condition for when getValueFromTuple is instantiated with zero</span>
<span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;&gt;</span>
<span style="color: #0000ff;">struct</span> getValueFromTuple<span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span><span style="color: #000080;">&gt;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> ReturnType getValue<span style="color: #008000;">&#40;</span>tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                         
                <span style="color: #0000ff;">return</span> t.<span style="color: #007788;">head</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                         
&nbsp;
        <span style="color: #0000ff;">template</span> <span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> ReturnType, <span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
        <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">const</span> ReturnType getValue<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span> t<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>                                                                         
                <span style="color: #0000ff;">return</span> t.<span style="color: #007788;">head</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #008000;">&#125;</span>                                                                         
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></td></tr></table></div>

<p>This might look a bit complicated, but there&#8217;s absolutely nothing here we haven&#8217;t seen before.  We define a template struct called getValueFromTuple that takes an integer as a template parameter.  This is done so that we can partially specialize the struct so we have a termination condition for the function we actually need (<code>getValue</code>).  C++ function templates are a bit more limited than class templates in how we can partially specialize them &#8212; specific specializations by constants are not allowed, so we use this struct wrapping trick to give us what we need.</p>
<p>The <code>getValue function</code> is also nothing new.  It does the exact same recursive unrolling that the <code>elementType struct</code> uses to extract a specific parameter by index.  The function recursively instantiates itself until N reaches zero and the termination condition is called.  The trick here is that <code>getValue</code> calls the tuple class&#8217; <code>next() function</code> during each instantiation, which passes the tuple&#8217;s base class to the next instantiation of the function.  All we&#8217;re doing here is walking the &#8220;list&#8221; of parameters passed to the tuple&#8217;s constructor, we just happen to be doing it by walking the class hierarchy.</p>
<p>Let&#8217;s take a quick look at the tuple&#8217;s <code>next() function</code> to see how this works:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">const</span> tuple<span style="color: #000080;">&lt;</span>TailArgs...<span style="color: #000080;">&gt;</span><span style="color: #000040;">&amp;</span>       next<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #0000ff;">const</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> <span style="color: #000040;">*</span><span style="color: #0000dd;">this</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span></pre></div></div>

<p>This is how we trick the compiler into returning its base class &#8212; which has an <code>mHead</code> that contains the next parameter in the pack.  The return type is the same type that the base class has, so when we return ourselves through the <code>this pointer</code> the compiler does the right thing and casts down to the base class.</p>
<p>So there we go: a fully functioning variadic tuple class that stores its constructor parameters and gives us a way to get at them by their index!  We can now do this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;">tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span>, string, <span style="color: #0000ff;">double</span><span style="color: #000080;">&gt;</span> t1<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span>, <span style="color: #FF0000;">&quot;variadics rule&quot;</span>, <span style="color:#800080;">3.14159</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">int</span>    var0 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">0</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var0 is now 1</span>
<span style="color: #0000ff;">char</span>   var1 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">1</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var1 is '2'</span>
string var2 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">2</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var2 is now &quot;variadics rule&quot;</span>
<span style="color: #0000ff;">double</span> var3 <span style="color: #000080;">=</span> t1.<span style="color: #007788;">get</span><span style="color: #000080;">&lt;</span><span style="color: #0000dd;">3</span><span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #666666;">// var3 is now 3.14159</span></pre></div></div>

<p>Sweet!  Of course there are many improvements that could be made such as allowing access to elements by reference (for efficiently storing and retrieving large structures), adding iterators, copy constructors, operator overrides, etc, but I&#8217;ll leave that stuff as reader exercises <img src='http://timburrell.net/smilies/yahoo_smiley.gif' alt='&#58;&#41;' class='wp-smiley' width='18' height='18' title='&#58;&#41;' />.</p>
<p>For the next installment the plan is to go even deeper down the the metaprogramming hole, and see what kind of compile-time fun we can have.  Template metaprogramming is a really useful skill to have; the more you can do at compile time, the fewer instructions need to get executed at runtime, plus, as we&#8217;ve just seen in this article, metaprogramming trickery can make other code more readable and, in turn, easier to maintain.  Not only that but playing around with template metaprogramming is a great way to get to know your compiler, and the C++ language!</p>
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			<wfw:commentRss>http://timburrell.net/blog/2009-02-22/fun-with-variadic-templates-part-ii/feed/</wfw:commentRss>
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		<item>
		<title>Fun with Variadic Templates: Part I</title>
		<link>http://timburrell.net/blog/2009-02-18/fun-with-variadic-templates-part-i/</link>
		<comments>http://timburrell.net/blog/2009-02-18/fun-with-variadic-templates-part-i/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 23:15:35 +0000</pubDate>
		<dc:creator>Tim.</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[C++0x]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Effective C++]]></category>

		<guid isPermaLink="false">http://timburrell.net/?p=371</guid>
		<description><![CDATA[<p>If you&#8217;re a C++ user, you&#8217;ve probably heard that the up and coming language revision, C++0x, is adding support for variadic templates.  And if you&#8217;re anything like me, perhaps your first question was &#8220;Cool, so what good are they?&#8221;  And I would say &#8220;Excellent question!&#8221; to such an inquiry, because C++ has been [...]</p>

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<small><em>posted in <a href="http://timburrell.net/topics/blog/">Blog</a> by Tim. <a href="http://timburrell.net/blog/2009-02-18/fun-with-variadic-templates-part-i/#comments">Leave a Comment</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re a C++ user, you&#8217;ve probably heard that the up and coming language revision, C++0x, is adding support for variadic templates.  And if you&#8217;re anything like me, perhaps your first question was &#8220;Cool, so what good are they?&#8221;  And I would say &#8220;Excellent question!&#8221; to such an inquiry, because C++ has been doing variadic style templates and functions for a while now.  Even C could do variadic functions with its ellipsis operator and vararg API.  Combine that with function overloading and default function arguments and you&#8217;ve got yourself a pretty powerful variadic function system.</p>
<p>The same goes for C++&#8217;s templates.  Have you ever wondered how <a href="http://www.boost.org/doc/libs/1_37_0/libs/tuple/doc/tuple_users_guide.html">Boost&#8217;s Tuple library</a> works?  Well, Boost does a lot of cool complex things, like defining variadic templates using preprocessor and template metaprogramming, but in the end it&#8217;s actually pretty simple:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">struct</span> NullArg <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
<span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span> Type1 <span style="color: #000080;">=</span> NullArg, <span style="color: #0000ff;">typename</span> Type2 <span style="color: #000080;">=</span> NullArg, <span style="color: #0000ff;">typename</span> Type3 <span style="color: #000080;">=</span> NullArg<span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">class</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span>T0 t0<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
        tuple<span style="color: #008000;">&#40;</span>T0 t0, T1 t1<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
        tuple<span style="color: #008000;">&#40;</span>T0 t0, T1 t1, T2 t2<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">char</span><span style="color: #000080;">&gt;</span> t<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #FF0000;">'2'</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span></pre></div></div>

<p>Of course this tuple class doesn&#8217;t store or let you retrieve arguments, only allows for up to three parameters (adding more arguments, while monotonous without some preprocessor fun, is easy), and there&#8217;s some definite metaprogramming magics that go into tuple&#8217;s get&lt;X&gt;() template function, but it&#8217;s all still possible.</p>
<p>Getting back to the point: alright so we can, in effect, do variadic templates already, even without fancy C++0x.  So why are they good?  Well, all we&#8217;re really able to do is emulate variadic templates.  The compiler always sees those &#8220;variadic&#8221; structs as having the maximum number of parameters, which means extremely long mangled names (increased binary size), slower compilation time, stupidly complex compiler diagnostic output, and did I mention slower compilation time?  Not to mention that it&#8217;s an ugly and hacky way to achieve something that could be much more elegant.  It&#8217;s fine for libraries to define handy structs with variadic emulation, but do you really want your production code nastied up like that?  Likely not. </p>
<p>So, in come&#8217;s C++0x&#8217;s variadic templates.  They&#8217;re easy, fun, and the whole family can use them!  The syntax looks like this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">class</span> tuple <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">char</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">bool</span><span style="color: #000080;">&gt;</span> t<span style="color: #008080;">;</span></pre></div></div>

<p>Not so useful yet, but as you can see the ellipsis operator is given new purpose, and in this case it&#8217;s meant to denote a template parameter pack.  It can also be used to denote a parameter pack expansion, like this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span> 
<span style="color: #0000ff;">class</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span>Args...<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
tuple<span style="color: #000080;">&lt;</span><span style="color: #0000ff;">char</span>, <span style="color: #0000ff;">int</span>, <span style="color: #0000ff;">bool</span><span style="color: #000080;">&gt;</span> t<span style="color: #008000;">&#40;</span><span style="color: #FF0000;">'1'</span>, <span style="color: #0000dd;">2</span>, <span style="color: #0000ff;">false</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span></pre></div></div>

<p>Here we&#8217;ve created a variadic tuple template and expanded the Args parameter pack in the constructor, thus letting us pass a variable number of arguments to the tuple&#8217;s constructor.</p>
<p>You can use the pack expansion pretty much anywhere it makes sense: base classes, constructor initializers, you name it, but in my opinion the real power of variadics comes once you start using them in conjunction with template functions and we begin to utilize C++&#8217;s powers of argument deduction.  Take a look at this:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
<span style="color: #0000ff;">struct</span> tuple <span style="color: #008000;">&#123;</span>
        tuple<span style="color: #008000;">&#40;</span>Args...<span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span>
&nbsp;
<span style="color: #0000ff;">template</span><span style="color: #000080;">&lt;</span><span style="color: #0000ff;">typename</span>... <span style="color: #007788;">Args</span><span style="color: #000080;">&gt;</span>
tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span> make_tuple<span style="color: #008000;">&#40;</span>Args... <span style="color: #007788;">args</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">return</span> tuple<span style="color: #000080;">&lt;</span>Args...<span style="color: #000080;">&gt;</span><span style="color: #008000;">&#40;</span>args...<span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">int</span> main<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>
        <span style="color: #0000ff;">auto</span> t1 <span style="color: #000080;">=</span> make_tuple<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">1</span>, <span style="color: #0000dd;">2</span>, <span style="color: #0000dd;">3</span>, <span style="color: #0000dd;">4</span>, <span style="color: #0000dd;">5</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
        <span style="color: #0000ff;">return</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span></pre></div></div>

<p>Nice and clean!  There&#8217;s no need to specify all the template arguments to make_tuple because the compiler deduces them from the function arguments!  Also note the use of the C++0x auto keyword there.  Auto variables are still statically typed, they just get their type set to whatever initializes them.</p>
<p>So there&#8217;s the ultra-basics.  Up next I&#8217;m going to start exploring what you can really do with variadic templates &#8212; like how you can extract an arbitrary element from a pack, pack searching, and other fun compile time trickery.  You&#8217;d think Bjarne might have wanted to allow random access to variadic parameter lists, but that just wouldn&#8217;t be any fun.  Why do things with random access when you can do it all with recursion!</p>
<p>Ready for more?  Head to <a href="/blog/2009-02-18/fun-with-variadic-templates-part-i/">Part II</a>!</p>
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		<title>QAwesomeness: Reflection in C++ with Qt</title>
		<link>http://timburrell.net/blog/2009-01-21/qawesomeness-reflection-in-c-with-qt/</link>
		<comments>http://timburrell.net/blog/2009-01-21/qawesomeness-reflection-in-c-with-qt/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 12:27:27 +0000</pubDate>
		<dc:creator>Tim.</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<guid isPermaLink="false">http://timburrell.net/?p=398</guid>
		<description><![CDATA[<p>In case you&#8217;ve been living under a rock or something and haven&#8217;t heard about Qt, it&#8217;s a cross-platform application framework that&#8217;s most famously known for being the underlying widget toolkit for the KDE desktop environment for *nixes.<br />
Prior to a couple weeks ago I had never played with Qt, and I actually had sort of a [...]</p>

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<small><em>posted in <a href="http://timburrell.net/topics/blog/">Blog</a> by Tim. <a href="http://timburrell.net/blog/2009-01-21/qawesomeness-reflection-in-c-with-qt/#comments">Comments (3)</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p>In case you&#8217;ve been living under a rock or something and haven&#8217;t heard about <a href="http://en.wikipedia.org/wiki/Qt_(toolkit)">Qt</a>, it&#8217;s a cross-platform application framework that&#8217;s most famously known for being the underlying widget toolkit for the <a href="http://kde.org">KDE</a> desktop environment for *nixes.</p>
<p>Prior to a couple weeks ago I had never played with Qt, and I actually had sort of a negative opinion of it.  I had known that it required this extra compilation step where it preprocessed C++ source files for some reason&#8230; but I&#8217;ll back get to that soon &#8212; for now I&#8217;ll just say I thought it was silly because I didn&#8217;t understand it.  The other thing I thought was that Qt was just a widget toolkit for building GUI applications.</p>
<p>I was wrong.  On both accounts.  First of all Qt is so much more than just a GUI API.  It&#8217;s an amazingly well designed collection of classes for building robust cross-platform apps.  Example, the <a href="http://doc.trolltech.com/qstring.html">QString</a> class is so much more useful than std::string.  It has built in support for all types of unicode strings, and has a ton of handy functions and operators available.  Memory management is also really well done in Qt &#8212; you can often &#8220;new and forget&#8221;.  It has a high performance computing API that includes out of the box support for things like <a href="http://en.wikipedia.org/wiki/Map_Reduce">Map-Reduce</a>, job scheduling, futures, etc.  I could go on and on, but suffice to say, Qt is another tool I&#8217;m really glad to put into my toolbox right next to <a href="http://boost.org">Boost</a>.</p>
<p>As a quick aside, before getting to my actual point, I&#8217;d like to mention <a href="http://en.wikipedia.org/wiki/Nokia">Nokia</a>&#8217;s recent acquisition of <a href="http://en.wikipedia.org/wiki/Trolltech">Trolltech</a> (the company responsible for Qt), and their decision to <a href="http://en.wikipedia.org/wiki/GNU_Lesser_General_Public_License">LGPL</a> the library.  I think that this is probably the greatest thing that has happened to Linux, since the Linux kernel itself, and perhaps the GNU tool collection.  I honestly can&#8217;t see why any developer would continue to support and use <a href="http://www.gnome.org/">Gnome</a> now that Qt is LGPL&#8217;ed, and you can use it to write cross-platform apps that use native widgets on Mac, Windows, and Linux.  Competition is usually good, but not when it comes to competing desktop widget sets.</p>
<p>Alright, my actual point, and the thing that inspired me to post about Qt in the first place: the MOC.  Qt&#8217;s Meta Object compiler.  What it does is preprocess a C++ header and build another header out of it that you then include into your source file along side the original header.  This preprocessing step gleans all of the information from your class(es) and puts it into a format digestible at runtime.  Qt has kindly wrapped this up into a nice <a href="http://doc.trolltech.com/metaobjects.html">meta object system</a> that stems from the <a href="http://doc.trolltech.com/qmetaobject.html">QMetaObject</a>.</p>
<p>Essentially what they&#8217;ve done is given <a href="http://en.wikipedia.org/wiki/Reflection_(computer_science)">reflection</a> to C++.  If you&#8217;ve ever programmed in languages like Python, Ruby, Objective-C, C#, or Java, and friends, you know how awesome and useful reflection is.  With Qt&#8217;s MOC system you can do many of the neat things in C++ that you can in dynamically bound languages.  You can enumerate all the methods of a class, and then invoke them via a string representation of their function name.  You can dynamically cast to and from super-classes (again, via a string), or iterate over an object&#8217;s class hierarchy &#8212; all at runtime!  It&#8217;s awesome.  Really awesome.</p>
<p>But, does this extra MOC step require some insane build system?  Well, fortunately no!  Thanks to the KDE project having adopted <a href="http://cmake.org">CMake</a> as their build system they&#8217;ve created all the necessary build scripts for using Qt in your project.  You just do your build setup like you normally would with CMake, include the Qt CMake module, which automatically detects the Qt libraries, and sets up support for automoc&#8217;ing your source files.</p>
<p>And while I&#8217;m on the topic I might as well say a few words about Qt as a GUI library.  I&#8217;ve use quite a few GUI APIs in my day: everything from raw WIN32, to MFC, and .net&#8217;s WPF (Windows Forms), Cocoa and Carbon, WxWidgets, GTK, TK, AWT, Swing, and there&#8217;s probably a few others in there that I&#8217;ve [likely thankfully] forgotten [or repressed].</p>
<p>In the past, I&#8217;ve never really been impressed by a GUI API before.  Cocoa is the one I&#8217;ve used the least, but I was definitely impressed by it &#8212; that being said it&#8217;s sort of wrapped up in the Objective-C way of doing things, which isn&#8217;t necessarily bad, but it&#8217;s a bit more difficult to evaluate on its own because of that fact.  Windows Forms is also relatively well done, but nothing to write home about.  And the rest are just plain awful.  With the shining star being Qt.  </p>
<p>When I created my first Qt GUI (through the help of <a href="http://www.qtsoftware.com/products/appdev/developer-tools/developer-tools">Qt&#8217;s excellent GUI designer</a>) I was extremely happy.  I&#8217;ll be the first to admit that I hate GUI programming, but let&#8217;s face it, every once in a while you do need an app with a GUI, and Qt takes all the crap work out of GUI programming.  There&#8217;s almost never a need to write code that resizes widgets when you resize your application&#8217;s window (they have a well thought out <a href="http://doc.trolltech.com/layout.html">Layout system</a>), and the whole process of designing a GUI and including it in your app is very well done.</p>
<p>The GUI designer creates a nice human readable XML file that you can either have your CMake build system auto-process for you and produce C++ code that you merely include into your project, or you can use the Qt library to dynamically load and process the UI XML files at runtime.  Who doesn&#8217;t want their users to be able to change your GUI around in whatever twisted ways they want?  Well okay, probably a lot of people, but at least the option is there!</p>
<p>All in all I give Qt a resounding thumbs up.  I will probably use it in every spare-time project I do from now on, even non-graphical ones, just because I think the API is that good &#8212; Qt really has given C++ a gift with their meta-object system.  And now with Nokia&#8217;s support and LGPL goodness, there&#8217;s finally no reason not to use Qt.</p>
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		<title>Gizmo Daemon now available in Ubuntu&#8217;s Repo</title>
		<link>http://timburrell.net/projects/2007-07-04/gizmo-daemon-2/</link>
		<comments>http://timburrell.net/projects/2007-07-04/gizmo-daemon-2/#comments</comments>
		<pubDate>Wed, 04 Jul 2007 23:02:54 +0000</pubDate>
		<dc:creator>Tim.</dc:creator>
				<category><![CDATA[Gizmod]]></category>
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		<description><![CDATA[<p>Gizmo Daemon, just got accepted into Ubuntu&#8217;s official Universe repository!</p>

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<small><em>posted in <a href="http://timburrell.net/topics/projects/gizmod/">Gizmod</a> by Tim. <a href="http://timburrell.net/projects/2007-07-04/gizmo-daemon-2/#comments">Comments (2)</a><br />&copy;2010 <a href="http://timburrell.net">timburrell.net</a>. All Rights Reserved.</em></small>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gizmod.sourceforge.net">Gizmo Daemon</a>, just got accepted into <a href="http://ubuntu.com">Ubuntu</a>&#8217;s official Universe repository!</p>
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